Search
  • James Clarke

Skull & Shackles


We are only through two scenarios, but so far it is pretty much the same as the first adventure path. The inclusion of ships doesn’t add that much, so far. Maybe as we progress it will become more integral. I don’t mind playing this game in a group of six players, but I think the game shines with one or two people playing two characters. I’ve played it solo and with my 6-year-old, and the game is much more of a puzzle and adventure than with five ore six players.

We were consistently playing Rise of the Rulelords every week to get it finished, but I think now we’ll pace ourselves a bit with Skull & Shackles. I do think the game can get repetitive, but I still enjoy the time playing, mostly because of the people I play with.

Which brings me to the Pathfinder organized play that Piazo has created for use in store and at other public gatherings. This is a great way for players to enjoy the multiplayer experience without a regular play group. I myself have to be very selective with the time I spend gaming, and will probably not go store to play. There is something about playing with friends that make the experience so much better. Risking a few hours to game with a random group, however fun it may end up, just isn’t something I do often, mainly because of the chance at playing with people that might annoy me. Does that make me a bad gamer?

0 views0 comments

Recent Posts

See All

New Website!

Welcome to the new website for Meeple Nation! Everything is redesigned and and easy to find. The top site menu bar will take you to the podcast page to listen to the most recent episodes. Enjoy!

MN 0261 SaltCON 2019 Report

Meeple Nation was at SaltCON 2019 and ran a bunch of games. Listen to get our highlights of the con. We hosted Brent Mair’s Puzzlehunt, the Game Show, a bunch of Werewolf and a dozen other social dedu

  • Facebook
  • Twitte
  • Instagram
discord-branding-2_edited.png